Kathy Sierra of Creating Passionate Users (good reading on sociological aspects of the web, design and programming) just wrote a good article on code beauty and elegance, and by a few pleasant coincidences, I recently happened upon a most excellent example of this: FireBug. It's not just the great and beautiful tool webside javascript programming has been aching for since the dawn of the DOM and XMLHttpRequest, it is also an excellent piece of engineering beauty under the hood.
Initial note: it's not strictly necessary any more to dig in the code to take in the full feature set of the tool or to understand what to do how, as the FireBug homepage now sports lots of screenshots, some docs, a good, short FAQ and a forum. But it's worth doing anyway, to learn about how to write beautiful code, and that Firefox extensions do not have to be a contract between RDF, XUL, XML and javascript written in blood on stained pieces of crumbling parchment. (I admit my first encounter with extension writing for Firefox did not leave me itching for more of the same, but with Greasemonkey, I have fortunately never since felt the need to. :-)
Anyway, let's have that peek under the hood -- unzip the xpi (first changing the extension to "zip" if you need to), unzip chrome/firebug.jar (ditto), and browse through its content/firebug directory, taking in the code. Well structured, easily readable, accentuating logical code units with empty lines here and there, and always following javascript idioms. Code written to be read and maintained by humans.
For instance, it's probably not a coincidence that FireBug does not contain a single switch() block -- if statements make code readable locally, never breaking up the logic flow into half a comparison a page up and the other half dangling on its own by the case statement.
Learning how to write readable and maintainable code is not something you are likely to pick up on from books or by churning away code on your own, unless you are really lucky and give it endless amounts of time and practice. Paying attention to what your elders do, observing their good habits, noting what works well and why remains the best school to quickly get into good habits yourself and getting more attuned to good style and inclined to follow it yourself, short of working together with them side by side on the same code base. If you don't socialize much with elder peers and their code, occasionally do take your time to at least browse elegant code to pick up on good ideas and development patterns. It's well worth the time investment.
Be curious, yet aware that most familiar names in the skies are busy people who rarely have the time to explain their code to you. Build a network of peers, share and discuss the things you learn among yourselves, perhaps even publicly, or just per instant messenger. And skim whatever good resources you find on subject matter that speaks to you, in the blog world and elsewhere. Seek out people and projects who do good things and track their progress; most of the best resources are neither A nor B list bloggers.
Webby thoughts, most about around interesting applications of ecmascript in relation to other open web standards. I live in Mountain View, California, and spend some of my spare time co-maintaining Greasemonkey together with Anthony Lieuallen.
2006-03-30
2006-03-26
coComment auto inject Greasemonkey script updated
The coComment people have changed format of the javascript code injected by their bookmarklet recently in a way which was incompatible with my recent coComment auto injector Greasemonkey script. (The variable cocomment_webs that held all data on how to pick up the relevant information from different comment systems was renamed to cocomment.webs).
Reinstall the script (userscripts.org entry) for a fixed version which caters either format.
Reinstall the script (userscripts.org entry) for a fixed version which caters either format.
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2006-03-20
FireBug tip: $1
Since my recent briefing about FireBug, I have been in touch with Joe Hewitt (the extension author) and found out the missing link I had not found out about how to use its Inspect feature via the console. Once you pick a node, it becomes available as
And it gets better.
$1
from the console, so if you want to register an event handler on something in a page to try out something, you could run $1.addEventHandler(...)
. Or replace or otherwise process its innerHTML, and so on. Useful.And it gets better.
2006-03-17
Pick your own favicons for other sites
Do you find it difficult to find the right tab in Firefox, simply because so many sites don't have proper favicons, or, about as bad, use the same favicon that lots of other sites do?
Well, I did, and now I don't, thanks to an upgrade of Mark My Links that I had been planning for a while and implemented today: client side favicon overrides.
To try it out, install Greasemonkey and the latest version of the Mark My Links (userscripts.org entry) and then fly away to its configuration page, add sites just as described before and check the favicon override checkbox before the rules where you want your icon instead of the site icon.
Presto! Instantly discernable icons for all the sites or pages you care enough about to provide icons of your own for. I am still sketching on ideas for how to make sharing configurations for sites, URLs and file format icons easier, but for now the basic features are at least in place. I still have a few design decisions to muster before sharing, importing and exporting is a simple matter of some clicks, cut and paste and linking, but I plan to eventually get there.
For some reason ("Default Settings" meets "Branding or Technically Ignorant Users"?), Typepad blogs seem notoriously overrepresented in the "favicon sharing" faction, i e not setting yourself apart from other sites but rather using a favicon visitors already associate with some site or entity other than yourself. This surprisingly includes high-profile blogs such as Steve Rubel's Micropersuasion. (Or does Typepad make it, legally or technically, difficult to rebrand your blog with your own icon?)
Share and enjoy!
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2006-03-09
Use My Amazon Affiliate Code user script
If you have signed up for an Amazon Associates affiliate code, you might like this user script, which changes links to Amazon to use your own code. Just type your affiliate code into this text field, and install the user script, and your purchases will sponsor yourself. Or my tools development, should you opt to leave the text field empty.
Another hack following the philosophy "your web is your own; do what you want with it".
Another hack following the philosophy "your web is your own; do what you want with it".
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FireBug: a web dev productivity boost
This morning I started out looking for bits on how to put FireBug to best use, cutting needless pain and labour out of javascript web development. It's a well crafted tool by Joe Hewitt (of Document Inspector fame), which I missed by a few moments last time I browsed Firefox extensions.
If not quite a drop-in replacement, it borrows enough ideas from the Aardvark (previously featured here), Console² (showcased here) and View Rendered Source Chart extensions, melding them into one very tidy and well organized web development power tool, picking up additional good inspiration from the Mochikit Javascript Interpreter. (I'd love to see something like Console Filter added to the mix, but hey, it's still alpha.)
To the naked eye, FireBug is first and foremost as visually tidy and to the point as typical Mac appliances, neatly concealing the power it packs, rather than packing its interface with featuritis. You get one console view per window, with just the errors, warnings and XMLHttpRequests related to it, initially hidden behind a green (prior to the first encountered error condition) checkmark in the status panel, or a red one reporting the number of errors registered. Click it, to see the errors, as in the common Firefox error console (formerly named "javascript console"). Or maybe somewhat tidier. Click an erring file name/line number, and see the culprit open up in a new window, focused on the line.
Curious about XMLHttpRequest traffic? Each request gets a line of its own, where you can quickly peek at sent data, received data, and even browse through the properties of the XMLHttpRequest object, a mere click away. Great for a no-effort in-depth view of AJAX applications' chatter with the host server.
And finally, the console command-line:ish input field, where you can instantly apply javascript to the live page, as with Jesse Ruderman's javascript shell.
This bit was what I had hoped to get some more input on, as I had observed this tiny peculiarity: while the current scope is the window object, there is some pollution in the unqualified namespace -- the
But imagine the splendour of having a drop-in Mochikit, or Dojo, or your own favourite unobtrusive javascript framework, instantly accessable for live debugging of any page, regardless of page prerequisites, right in this console. ("Unobtrusive", because something like Prototype that affects the page universe would most likely add more debugging confusion than convenience, seriously breaking WYSIWYG.) A possibility I'd love to see in coming versions.
If not quite a drop-in replacement, it borrows enough ideas from the Aardvark (previously featured here), Console² (showcased here) and View Rendered Source Chart extensions, melding them into one very tidy and well organized web development power tool, picking up additional good inspiration from the Mochikit Javascript Interpreter. (I'd love to see something like Console Filter added to the mix, but hey, it's still alpha.)
To the naked eye, FireBug is first and foremost as visually tidy and to the point as typical Mac appliances, neatly concealing the power it packs, rather than packing its interface with featuritis. You get one console view per window, with just the errors, warnings and XMLHttpRequests related to it, initially hidden behind a green (prior to the first encountered error condition) checkmark in the status panel, or a red one reporting the number of errors registered. Click it, to see the errors, as in the common Firefox error console (formerly named "javascript console"). Or maybe somewhat tidier. Click an erring file name/line number, and see the culprit open up in a new window, focused on the line.
Curious about XMLHttpRequest traffic? Each request gets a line of its own, where you can quickly peek at sent data, received data, and even browse through the properties of the XMLHttpRequest object, a mere click away. Great for a no-effort in-depth view of AJAX applications' chatter with the host server.
And finally, the console command-line:ish input field, where you can instantly apply javascript to the live page, as with Jesse Ruderman's javascript shell.
This bit was what I had hoped to get some more input on, as I had observed this tiny peculiarity: while the current scope is the window object, there is some pollution in the unqualified namespace -- the
$
function, for instance, is not the window.$
function (even when defined), but what appears to be some code internal to FireBug:>>> $Unfortunately it doesn't work in this context though, so it is probably an unintentional bug that this ever got exposed in the first place.
function (id) {
var doc = FireBug.currentLog.window.document;
return doc.getElementById(id);
}
But imagine the splendour of having a drop-in Mochikit, or Dojo, or your own favourite unobtrusive javascript framework, instantly accessable for live debugging of any page, regardless of page prerequisites, right in this console. ("Unobtrusive", because something like Prototype that affects the page universe would most likely add more debugging confusion than convenience, seriously breaking WYSIWYG.) A possibility I'd love to see in coming versions.
Categories:
2006-03-05
E4X and the DOM
I haven't covered E4X (short for ECMAScript for XML; ECMA-357 specification) much here yet, but I have been experimenting with it for a while now in Greasemonkey scripts, and got to a point where I feel I have some findings to contribute.
I'm not going to go into details about the splendour of the E4X design nor explain basic concepts; Jon Udell gave a short introduction in September 2004, and I'll be referring to a few other good articles about it later in this post too. Put short, though, it makes XML nodes or trees first class objects (just like numbers, strings or RegExps), using XML as the literal syntax, and adds terse, readable and expressive syntax to perform various slicing and dicing operations on these objects sharing many common traits with XPath.
On a ranty side note, it's what the DOM APIs should have been in the first place, had they not been plagued by Javaisms such as naming the most basic and frequently used method
As those of you who have been following the E4X field might know, there has been some support for it in Firefox for quite a while now (Kurt Cagle describes some basics in June, 2005), and returns in a later presentation, Advanced Javascript (subtitled "E4X in Firefox 1.5"), of which I'd like to quote the killer misfeature of the current state of affairs:
Which means that while E4X nodes are first class objects, that doesn't mean you can pass them to the DOM APIs; no
Or maybe not.
I sent out a plea for help to the Greasemonkey list, and some time later encountered a resourceful post by Mor Roses, where he tossed up an importNode method that translates E4X nodes to DOM nodes for a specific document object. Here is my take on it:
For a real-world code example, I'm making extensive use of this in my recent Mark my links tool (version 1.7 source code).
Greasemonkey script writers out there might want to know that it is not a perfect translation, though useful for most purposes -- the tagName property of the resulting nodes are not upper case, the way they for some reason are in HTML documents, so if you want to play under the radar of target page code looking for i e IMG elements, you might need to perform some additional trickery. I just kludged a case of that using
For some reason, I don't see any reports of parse errors in scripts where the E4X literals contain malformed XML though, but rather get plain non-functional scripts, which seriously hurts debugging. I have yet to find out whether it's due to some flaw of Mozilla core, Greasemonkey or my local firefox installation. Somehow I suspect the latter most; let's hope I'm right about that.
I'm not going to go into details about the splendour of the E4X design nor explain basic concepts; Jon Udell gave a short introduction in September 2004, and I'll be referring to a few other good articles about it later in this post too. Put short, though, it makes XML nodes or trees first class objects (just like numbers, strings or RegExps), using XML as the literal syntax, and adds terse, readable and expressive syntax to perform various slicing and dicing operations on these objects sharing many common traits with XPath.
On a ranty side note, it's what the DOM APIs should have been in the first place, had they not been plagued by Javaisms such as naming the most basic and frequently used method
document.getElementById
, for a whopping 23 letter name. People who write I18N and L10N for Internationalization and Localization should not use the DOM. (Or set themselves up with d21d()
, d27e()
, and so on, aliases.) John Schneier makes a less emotional comparison between XSLT, DOM and E4X in Native XML Scripting with E4X, proceedings of the XML 2005 conference and sums up his conclusions in corporate speak too at the end. Again, put short: E4X is about productivity and readability.As those of you who have been following the E4X field might know, there has been some support for it in Firefox for quite a while now (Kurt Cagle describes some basics in June, 2005), and returns in a later presentation, Advanced Javascript (subtitled "E4X in Firefox 1.5"), of which I'd like to quote the killer misfeature of the current state of affairs:
Object created is NOT a DOM Node, but an E4X node.
Which means that while E4X nodes are first class objects, that doesn't mean you can pass them to the DOM APIs; no
node.appendChild( <img src={url}/> )
yet. (But had it worked, that code would have been a drop-in replacement for var img = document.createElement('img'); img.src = url; node.appendChild( img );
-- expressive indeed!) ...So while you can do lots of really nifty XML operations without resorting to messing with XPath through clunky DOM APIs, before you inject the results anywhere, it's falling back to the old and ugly node.innerHTML = e4x.toXMLString()
injecting by string representation. Eww.Or maybe not.
I sent out a plea for help to the Greasemonkey list, and some time later encountered a resourceful post by Mor Roses, where he tossed up an importNode method that translates E4X nodes to DOM nodes for a specific document object. Here is my take on it:
function importNode( e4x, doc )To make it more pragmatically useful, I tossed up two helper methods,
{
var me = importNode, xhtml, domTree, importMe;
me.Const = me.Const || { mimeType: 'text/xml' };
me.Static = me.Static || {};
me.Static.parser = me.Static.parser || new DOMParser;
xhtml = <testing xmlns="http://www.w3.org/1999/xhtml" />;
xhtml.test = e4x;
domTree = me.Static.parser.parseFromString( xhtml.toXMLString(),
me.Const.mimeType );
importMe = domTree.documentElement.firstChild;
while( importMe && importMe.nodeType != 1 )
importMe = importMe.nextSibling;
if( !doc ) doc = document;
return importMe ? doc.importNode( importMe, true ) : null;
}
appendTo
and setContent
, both of which take an E4X structure and a target node parameters, and injects your XML at the end of the node. The latter method, in addition, starts by removing any prior contents of the node:function appendTo( e4x, node, doc )So it's not
{
return node.appendChild( importNode( e4x, doc || node.ownerDocument ) );
}
function setContent( e4x, node )
{
while( node.firstChild )
node.removeChild( node.firstChild );
appendTo( e4x, node );
}
node.appendChild( <img src={url}/> )
, but appendTo( <img src={url}/>, node )
. (Prototype fans may of course opt to add these methods to Node.prototype
instead, laughing potential naming collisions with external libraries in the face, that aspect being an inherent feature or plague of the language design.)For a real-world code example, I'm making extensive use of this in my recent Mark my links tool (version 1.7 source code).
Greasemonkey script writers out there might want to know that it is not a perfect translation, though useful for most purposes -- the tagName property of the resulting nodes are not upper case, the way they for some reason are in HTML documents, so if you want to play under the radar of target page code looking for i e IMG elements, you might need to perform some additional trickery. I just kludged a case of that using
unsafeWindow.Image.prototype.__defineGetter__( 'tagName', function(){ return 'IMG' } )
-- I'm sure there are nicer ways too.For some reason, I don't see any reports of parse errors in scripts where the E4X literals contain malformed XML though, but rather get plain non-functional scripts, which seriously hurts debugging. I have yet to find out whether it's due to some flaw of Mozilla core, Greasemonkey or my local firefox installation. Somehow I suspect the latter most; let's hope I'm right about that.
Categories:
2006-03-04
Recent peek-arounds
- Jeff Schiller has reworked a second iteration of his pretty SVG web stats (my prior article about his first go) which now sports live draggable time ranges for instantly showing visitor browser distributions during the period of choice. Statistics visualizers all around: borrow inspiration from the master.
- Stefan Gössner (whom I have somehow not noticed before) keeps an interesting blog with a scope touching various ecmascript tech about as much as I do here, occasionally posting gems such as Slideous, another HTML slide show inspired by Eric Meyer's S5 and Dave Raggett's Html Slidy. It seems all really good web developers occasionally doubling as speakers design their slideshow tools; here's Aaron Boodman's take. (Maybe I should opt not to give talks? ;-)
- I published another sneak "unstable" 1.7 release of Mark my links earlier today which addresses the issue of (un)foldable sections in pages, which left favicons hanging somewhere in mid-page in prior versions of the script. I was hoping to attach a hook on the DOMSubtreeModified event, but it appears Firefox does not yet support that, so I took to listening in on click events instead, hoping to catch the user interactions that makes pages change layout.
It at least works nice enough for GMail and the recent conversations view at coComment, if a bit slow. If anyone has a pointer to the method of quering for browser DOM capabilities, give a shout, and I'll update the script accordingly to silently start doing it right in future Firefoxen. The reason I'm not calling 1.7 a stable release, by the way, is that it seems to have more trouble picking up favicons than 1.6 did. Maybe it's just net fluctuations from my ISP, though, but as I moved around lots of code and tidied it up measurably, I'll put a new stable on hold for a bit. You can always downgrade, if you see similar results.
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